tag:blogger.com,1999:blog-14845100.post678852743312784273..comments2023-03-25T03:56:42.144-05:00Comments on Wombat's Gaming Den of Iniquity: Design-Time vs. Run-Time GMingJim Whitehttp://www.blogger.com/profile/10238994819794067525noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-14845100.post-65115920710508231322010-10-19T16:05:37.334-05:002010-10-19T16:05:37.334-05:00Certainly do your prep work for design-time. Howe...Certainly do your prep work for design-time. However, keep the various encounters somewhat 'canned' in that they can be transplanted into whatever different scenario road the characters trod down into. The toughest thing to wing is a well-balanced battle, so I think that's where the planning needs to go and then be used at the appropriate time. That, and NPCs. Draft up a bunch of NPC personalities to be used in various circumstances. If you have a good foundation in your world with the story arcs and overall plot points, a GM should be able to roll with whatever the characters wind up doing from the RP perspective.Joehttps://www.blogger.com/profile/13650115932876372308noreply@blogger.com