In the "forthcoming topics you'll see here" department, I have recently read a post from @AngryDM about his Project Slaughterhouse. It's a very cool framework for running flexible sandbox games and you should check it out right now.
In that post, he introduces the idea of Schrödinger's Gun, the glorious mashup of Chekhov's Gun (if an element is introduced in a story, it must be used) and Schrödinger's Cat (nothing is real until it's observed). I LOVE this, and with his permission I'll adapt and extend the concept to explain how to work with the "Overwhelmed PC" concept from my game. It's a much more elegant term by far than anything I have come up with to date.
But I'm guessing I won't be able to focus on writing anything substantive until after PAX.
Hope to see some of you there!