Explorations in Chronomancy

24 July - A clear day, and pleasantly warm.

I find myself wanting more time to get everything done. Life continues its juggling act, forcing me to choose which priority doesn't get done in a day. I tire of the choices, as all of them leave something important behind. I find myself regretting every choice, and sleep loses as often as not. I should check the library and see what the great masters have to say on the subject of manipulating time.

25 July - A few clouds. Hot.

Last night's reading may have borne fruit. I found an old tome with an incantation to "Extende tyme beyonde this daye". Here's a time-saving tip: each extra "e" takes time to write. It's probably nothing, but I'll take a closer look this afternoon.

[Toolbox] GMing Links

In the continuing effort to close browser tabs and outsource cranial retention services, I've compiled another set of links. These mostly focus on GMing and Worldbuilding. So without further ado...

On Economics
Building Your World: Economics Overview for Fantasy Writers (non-technical) explores world economics in terms of World of Warcraft's quest rewards, monster loot, crafting, and auction house mechanics. It's a great way to simplify thinking about the economies in your tabletop game.

[Toolbox] On the Business of Tabletop RPGs

It's long past time to close some browser tabs. I've managed to collect a pile of links on the business of RPGs, whether sales numbers, potential printing services, or tips for running your tabletop game business. I've filled the ranks with a few older gems and categorized the whole mess.

Most of the posts are geared toward or about Tabletop RPG publishers, so if you're a freelancer like me you can definitely use those articles as market research.

Please pardon the wall of text - this thing took a while to compile. Enjoy, and feel free to share anything you've read that helps you in your RPG-based business.

(Warning, this post got long. Buckle up.)

On Product Sales
Moebius Adventures publishes their sales numbers fairly religiously, and also ties that together with their blog traffic for a comprehensive view inside a small RPG publishing business. The January 2015 Report talks about the holiday slump and focuses on recovering momentum.

Martin Ralya at Engine Publishing worked up the year-end sales numbers and found they sold over 21,000 units between 2010 and 2014. Releasing one solid product per year over the past 5 years seems to be a solid business plan, but it also requires constant promotion. The industry awards don't hurt either.

Evil Hat Productions compiles and publishes their sales numbers quarterly in terms of units, not dollars. Here are their numbers for Q4 2014.

Lumpley Games gave us a look at 10 years of RPG sales as of 2/28/13. The graphs, analysis of the customer's first purchase, and hard numbers are well worth a look.

The Right Job for the Fool

via Wikimedia Commons
Why do I edit?

Why do I put myself through the wringer? Sometimes I scramble to find the time to edit before the deadline when my day job crushes my schedule. Sometimes I hit a brick wall and have no idea how to express what needs to happen to improve the manuscript. Sometimes I wait for a manuscript to arrive after clearing my schedule so I'll have time to focus on it. Sometimes my edits are flat-out wrong for the project.

These are hard situations to face, but I keep finding myself coming back to editing.

The Right Tool for the Job

I wanted to cut my hair, but I'm terribly lazy about scheduling something with my hairdresser. And since I'm keeping my hair short, it seemed like an easy thing to start doing myself.
Before. Let's do this thing.
So I took my trusty beard trimmer (it works just like hair clippers, yeah?) and had at it. 30 minutes later, the battery died and I was about 1/3 of the way through. Luckily I managed to get the front fairly even.

I may be a bit liberal on my assessment of "fairly even".