Schrödinger's Gun GMing: Ready, Fire, Aim.

Welcome to the Cover Page for the Schrödinger's Gun GMing series of articles. I'll update this page and provide links to the articles as they're published.

Executive Summary: Objects and events only become real when they're observed or experienced, in this case by the PCs. Once something becomes real, it must impact the story in some way, but that impact may not be immediately obvious. Schrödinger's Gun GMing shows you how to build a GM toolkit and prepares you to maintain a coherent story arc through sessions of improvisational play. With this method, the reality behind the GM screen isn't pre-designed and immutable, but a quantum cloud of possibilities waiting for both the GM and the PCs to define events, make choices, and create the story through playing the game.

The Articles:

3 comments:

  1. Sounds great. I'll look forward to it!

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  2. Cool! I've got the outline for another 7 or 8 articles, so I just need to put the flesh on and see what else I'm missing. And it may transform over time, so bear with me.

    Thanks for reading!

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  3. I'm glad you're coming back to this. I love it.

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