|Before. Let's do this thing.|
I may be a bit liberal on my assessment of "fairly even".
|During. I shaved as well, but don't let that throw you.|
Now I know, and I'll never make that mistake again.
|After. Darkness falls. Joy returns.|
Pocket Tool Kits
My whole experience with cutting hair became apropos to a thread on G+ later that week. In the spirit of never getting caught unprepared (and if you're a GM, you could fill your brain with far worse advice than the guidelines in Never Unprepared), may I suggest carrying a mutitool?
|That's a beautiful thing.|
|A Roman personal care kit for the traveler.|
The idea of a single device with many uses really appeals to me (thanks also in part to Alton Brown's insistence on Multitaskers in the kitchen). Unsurprisingly, I like mutitool rulesets. They're sometimes called "Universal Rules", but the rules can only really handle multiple settings. I'm not sure a true multitool ruleset exists, though I think systems like Fate, RISUS, and Cortex Plus come closest with the idea of attaching Aspects to anything you can think of to create any flavor of conflict on the fly.
Don't get me wrong here. I love Champions, I have a soft spot for CORPS, and GURPS has awesome setting books, but everything in those systems revolves around powers, skills, and combat. It's harder to have the depth of rules and panoply of useful choices with, say, a social conflict rather than with bared-steel combat under these rules.
|Or you could just start telling stories.|
And that's the point: Every system has its limitations. If you want persistent PCs, don't choose a game where death lurks behind every corner, even during character creation (thanks, Traveller!). If you want a sci-fi feel with stealthy infiltration and computer hacking, maybe a fantasy hack and slash system isn't your best choice.
Many different tools exist. Don't be afraid to experiment and try new things.
Thanks for reading!