“I am of the sacred order of the Claus. Your soul has been judged as naughty, may it be cleansed in the purifying fires of the Chestnut blade.”
Role: Leader and Controller Power Source: Divine Key Abilities: Wisdom, Strength, Charisma Armour Proficiencies: Chainmail, Cloth, Hide, Leather, Light shield Weapon Proficiencies: Military melee, Simple melee, Simple ranged Implements: One-handed Weapons Bonuses to Defense: +1 Fortitude, +1 Will Hit Points at 1st Level: 12 + Constitution score Hit Points per Level Gained: 5 Healing Surges per Day:7 + Constitution modifier
Trained Skills: Insight. From the class skills list below, choose 3 more trained skills at 1st level.Class Skills: Athletics, Diplomacy, Endurance, Heal, History, Intimidate, Perception, Religion, Science, Stealth
Class Features: Judicare, Ho-Ho-Ho, Ritual Casting, Spirit of the Reindeer
Somewhere far away, hidden in a secret alcove in the winterlands lies Noth’ Poole, the bastion of the Brotherhood of the Claus. The Claus are a secretive and enigmatic group, ordained by divine powers to judge the souls of mortals and purge the wicked with purifying fire and dark coal magics.
The Brotherhood is ever vigilant in its neverending task of judging the naughty and nice, and each member is highly adept at meting out justice with no thought of compassion or mercy, only the cold sturdy assurance that comes from a mind tempered in the extreme temperatures and biting gale winds of the winterlands.You were deemed worthy of entering the brotherhood, and passed their herculean initiation rituals. You’ve taken on their colors, the red and white, and have seen with your own eyes the burning compassion in the hearts of men as well as the roiling tide of wickedness. It falls to you and your brothers (and sisters in the Mis’Ses Claus faction) to keep the world right and drive out evil once and for all. You are Claus, and no man, woman or beast shall curb your wrath!
You can download a PDF with all of the stats and powers here!