Showing posts with label Winter Is Coming Festival. Show all posts
Showing posts with label Winter Is Coming Festival. Show all posts

2013-12-12

Lord Winter's Breath

We're over 2 years out from the Winter Is Coming blogfest, but no matter. I won't tell if you won't. And the weather today inspired me to write a little something in that vein.

For those of you needing a wintry adventure seed sung by bards of old in your game, please feel free to use this plea for help in sonnet form:
Snow Giant, courtesy of symatt
"Snow Giant"
Courtesy of symatt

Lord Winter's Breath
Green Forest shivers 'neath her blanket white,
Tall Elder shakes his shining silver hair.
Our village bleeds from weather's icy bite;
The Solstice gives no hope of warmer air.
Go mount the hill, O Travellers from afar,
And spy His mouth on yonder wind-swept crag,
But tarry not too long in cheerful bar,
For aid awaits within the Cursed Stag.
Thy climbing numbs thy limbs with sharpest cold,
But seekest not to harm the Lord with fire;
To free us from His wrath, O Travellers bold,
Thou must embrace, deny thy false desire.
    Lord Winter's Breath emits from icy deeps,
    From dormant Earth, Spring's touch he jealous keeps.

After writing this on the train this morning, I'm starting to think in Iambic Pentameter. And rhyming couplets.

I'm proud to use my bachelor's degree
For something other than a fancy hat.
For rhyming couplets are both fun and free!
I think I shall content myself with that.

Thanks for reading!

2011-10-18

[WiC] Marketing Lessons

Marketing lessons learned from the Winter Is Coming RPG Blog Festival.

The difficulty in marketing is striking the balance between getting the message out and turning your audience off through saturation. If you overload a brain with one message over and over, eventually your message will be blocked as noise.

For a total novice, I think I walked that line fairly well.

The Plan
I didn't really have a marketing plan on paper when I started. I tried to listen to feedback and self-regulate as much as I could, but there are a lot of social media venues out there and trying to cover everything can turn into a full-time job if you let it. Since I already have a full-time job, I did what I could.

Here's roughly how my use of marketing method ended up.
  • Twitter: This was my go-to venue. Updates got posted twice a day without fail. I posted a few times a day otherwise, plus responding to mentions and DMs. My wife got tired of seeing Winter Is Coming, and I noticed retweets falling off as the festival went on, so maybe this was a little too much. Total: 3-5 messages per day.
  • Facebook: I've got Twitter feeding Facebook, so anything that wasn't a mention got posted here as well. Total: 3-5 messages per day.
  • Google Plus: G+ is the new kid on the block, and I'm still feeling out how to use it effectively. I relied on Twitter but spent a little time on G+. Total: 1-2 messages per day.
  • Reddit: This ended up being my 800 pound gorilla for traffic, easily accounting for hundreds of hits per day when the link was "above the fold" on the first page of the RPG subreddit. Calling out a specific article had less staying power than the link to the overall festival, and submitting a link got more feedback and staying power than typing up a note. Total: 1 message every 2 days.
  • StumbleUpon: I "discovered" the festival main page about halfway through. I didn't add a review until after the festival. I think I still have 1 hit on it. Total: 1 link submitted.
  • ENWorld Forums: I posted here late in the game. I got some positive feedback, so I'll post earlier in the process next time. Fair traffic, but not Reddit-level by any stretch. Total: 1 post.
Retweeting really got the word out. Having a rabid advocate in @blindgeekuk helped keep interest high with retweets and other "check this out" messages. I got a measurable amount of traffic from mentions on other blogs. We had buzz. I got over 5000 pageviews in September, and to date we have 1752 page views on the Winter Is Coming main page.

My Goals
Going into the Festival, I had a few vague goals in mind. A couple of others solidified as the Festival progressed. I think it's worth noting listing them for discussion or at least contemplation.
  • Provide a centralized spot for solid winter-themed RPG content. Outcome: Success, though I was expecting about half the size.
  • Have a sustainable flow of content. A month seemed too sparse, a day too intense, so I settled on a week-long festival. I think that worked ideally, and we had a good distribution of articles across the whole week. I was hoping for flow control on the Submission Page, but it wasn't used consistently especially since I was getting email submissions for guest posts.
  • I wanted to reach out to the broader RPG community and give people a voice who may not blog or be tapped into the online group. We succeeded.
  • Get people talking and provide feedback from the community to encourage these newer voices. While I did an edit pass on every guest post and gave some feedback that way, the community feedback in the form of comments on articles was surprisingly sparse. It's an engagement issue, and I think it can be solved through bribery in the form of contests. Still processing this point.
  • Reach out to artists and bring writers and visual artists closer together. Symatt aside, we could have done much better here, but we've learned and I've got some ideas for next time.
  • Not alienate anyone. I stumbled a bit with the wording of the warning to bring your best work, but other than that I think we had a rousing success. We had 29 people contribute, which is stunning for a first-time event run by some guy with a gaming blog.

Tips for Next Time
These are a few notes for me for the next Blog Festival, but feel free to use them if they'll help you.
  1. Find a rabid advocate. Derek Sivers has it right when he talks about how to start a movement: the first follower is what transforms a lone nut into a leader. Extremely important for motivation and to show that a festival like this is about community and not about one person.
  2. Reddit early, Reddit often. Reddit only takes one link, but you can add some meat around your link by submitting a note. As long as the link is on the first page, you'll get pageviews. (Side note: My Open Letter to D&D R&D got me a high of 183 pageviews in an hour and 1177 pageviews on the day I submitted to Reddit. I got some great comments up there, too.) Once it drops off the first page, the hits drop to near nil. Keep it interesting and offer something to the community.
  3. Figure out StumbleUpon. I've heard it's a great traffic driver, but I'm not tapped in enough to make it work for me. I'm twwombat over there (go figure), so feel free to follow/friend me.
  4. Post to ENWorld much earlier. Generating discussion on forums wasn't a priority for me this contest, and that can generate buzz and get more people involved.
  5. Reach out to the DeviantArt community. I missed the boat on this one because I decided to try it a little too late. Plus, I'm not tapped into DeviantArt, so I don't know how to get a message to interested members of the community over there.
  6. Find an easier way to handle guest posts. Guest posts were very important to me, because it gave the chance for non-bloggers to get their content read easily, and gave bloggers a resume building "I've appeared on other blogs" credit. Formatting posts sucks. I could cut and paste to some degree, but I was till twiddling HTML by hand on every post.
  7. Get more people involved earlier. Many hands make light work, so adding people as blog admins might be the way to go. Also getting feedback on everything festival-related (and not festival entry-related) before posting would have helped avoid ruffled feathers.
  8. Cross-market more. Trading links on blogs is cool and all, but I think I missed some opportunities to get more eyeballs onto the entries through writeups on other non-participating blogs and possible interviews. A week-long festival only needs exposure for about a month tops, and I get the sense that impersonal banner ads aren't worth the money. Not sure where to start here, other than asking online. 
If you're planning on doing a festival, prepare to spend at least a few hours a day on it between outreach, fielding questions, and actually handling the content. It was worth the effort for me due to a great number of random factors aligning, but your mileage may vary wildly.

I'll end it here. Keep the faith and feed your online RPG community. Thank you all for reading and participating.

Be seeing you.

See the entries in the Winter Is Coming RPG Blog Festival.

2011-10-17

Behind The Scenes of Winter Is Coming

Behind the scenes notes of the Winter Is Coming RPG Blog Festival.

NOTE: These are my unvarnished notes made during Winter Is Coming. They mostly deal with feelings and thoughts and reactions to the festival at various points - I timestamped each note so you'd have an idea of where it fell during the week. If you're interested in more of the statistics and outreach lessons (forthcoming), I direct you to those posts rather than this one.

Friday, 16 Sep 2011, 22h40
I'm speedshifting through an order of magnitude increase in blog traffic. Not sure what it means yet, but I thought I'd write some thoughts to look back on later.

I posted Winter Is Coming Is Coming on Wednesday around quarter of 2 PM. About 90 minutes before that I was talking to Adam in the chat room about his Winter Elves article he had offered to me as a guest blogger post, and I brought up the idea of doing a winter-themed blog festival, tentatively called Winter Is Coming. He immediately jumped on board, and a few minutes later he tweeted:
lesser known  bloggers... and I have a plan for a week of themed content to drive visitors, let me know if you're interested
And suddenly we had 10 people making inquiries. I figured we'd have a dozen and have a tidy little clump of game content and that'd be it. I started planning a little structure and posted.

Then people retweeted the hell out of Winter Is Coming Is Coming. I went from an all-time daily high of 70ish hits when the whole site got indexed in Russia to over 200 hits. Yesterday was 295. Today was 384. This is crazy. I'm not sure what it all means yet and what will happen, but people want a voice and an excuse to create cool things.

It went fast. An hour after that first post went out @markmeredith whipped up various logo images for the event. Today @blindgeekuk is using it as his Twitter avatar. I got the Winter Is Coming main page together and disabled comments so I could organize links as they came in. Today I got the signup page and a list of questions posted. We've got 7 official signups and people are making sure nobody's steeping on toes content-wise. It's beautiful to see the cooperation and consideration of people wanting to work together. Someone wondered aloud in the chat room whether I'd be making a PDF of all the entries once it's over, to which I mumbled something about surviving to see October first.

I'm tweeting announcements and posts a couple times a day. I'm hitting G+ once a day, and I posted to Reddit a couple of times and probably will only do once more early next week and once for the event itself. I've heard from about 20 people, not all of whom have signed up. I've got @dreadgazeebo signed up and @bartoneus interested, so that's 2 Ennie winners I can brag about being involved. And people like the idea of a themed create-a-thon. A couple of people are already planning multiple articles. Most of the signups want to be guest bloggers, which is one of the reasons we wanted to reach out to the community and shine lights onto lesser-heard-from gamers, so that's awesome.

My head is still spinning. I'm riding a huge wave right now, and it feels like it's still building underneath me. I look forward to reading everyone's creations, and if they're half as good as the articles Adam has already sent me we're going to have some jaw-dropping frosty gems out there.

I'm excited. I'm nervous I won't be able to keep up, but it's downright thrilling.
And it's kicking off in less than seven days. I can't wait.

Sunday, 18 Sep 2011, 20h15
Sunday's blog stats just closed. 127 hits Saturday, 71 hits Sunday. For doing absolutely nothing over the weekend, coasting my way to 200 hits is awesome. Today Kev got a Twitter account, signed up, and sent me an article already. He's one of my oldest and dearest friends from the gaming crew in High School, and I can't wait to read through what he's written. Gotta get the submission page up. I think I'm going to have to do all the link and file handling manually, especially with all the guest posting action I'm expecting. I've got the page planned out in my head, I just need to get it done. It's been a long weekend at home, and my allergies are kicking my in the head today. Here's hoping it's not a cold.

Tuesday, 20 Sep 2011, 15h20
I plugged for participants on Twitter and G+ today. I think I got a couple people coming from G+ via Ben, probably tomorrow. We're at 14 signups and holding and under 48 hours to go. We'll probably get a surge tomorrow and Thursday morning. I think we're relatively stable right now; I feel like I'm in the lull before the storm really hits. I've got to read Adam's articles as I told him I would, and Kev got me another draft of the Iron Keep after the first round of feedback. Tonight I need to bug all the people who mentioned interest and haven't signed up yet - I think there are at least 10 slackers in that group. Tomorrow I'll give a 24 hour warning on Reddit as well as Twitter and G+, and we'll see how it goes. Monday garnered 146 hits, and I'm still hoping for someone to submit some art. Allergies suck, but at least they're just allergies. Stream of consciousness writing at the tail end of a work day is cool.

Tuesday, 20 Sep 2011, 23h00
Just directly contacted everyone who expressed interest who hasn't signed up - 9 people on Twitter, 2 on Reddit, and I'll bug the chat room tomorrow. One signup so far. Which reminds me of one very important thing that needs mentioning: the chat room. Without it, Winter Is Coming would not exist. Adam and I got to know each other a bit in there talking about games. He proposed a guest blogger article to me via the chat room. I broached the topic of a blog festival with him in the chat room, and just like that we were off to the races. Having a shared space where people from across the planet can hang out is important, and IRC is a tried and true technology, if a throwback to the era of the command line interface. And now to bed with 17 participants, articles from 4 people, and 111 hits for Tuesday.

Wednesday, 21 Sep 2011, 23h00
Trying new marketing venues in the 11th hour. Brian Liberge turned me toward StumbleUpon. I discovered the main page, and we'll see if it takes off over the next week. I also sent out to the BostonGamers group. Not sure anything will come of that with the short timeframe, but what the heck. We're at 25 signups, which is time and a half what I was hoping for when I started. I'm excited, but there's going to be a pile of work to do. We've got 8 guest bloggers and 3 who could either guest or link, so just formatting guest posts will take a while. And I haven't had the time to get into articles and give feedback - work got busy today. Silly work.

I'm starting to think about where to go from here. I'm hacking marketing and getting the name out, but I fear saturation. If things go well I could see other festivals in the future - Campaign Season for the spring equinox inspired by the military, for example. And I had a brainwave for Earth Day in the chat room earlier, but let's get through the next week before going totally crazy. I'm still stoked for this, though the work load seems daunting at the moment. Ah, well - this too shall pass. And 167 hits for Wednesday. I'm at just shy of triple my previous high-water mark for monthly hit count, and the festival ain't even started yet.

Friday, 23 September 2011, 00h10
I just went live with two submitted links and a teaser for Adam's article on Winter Elves. I hacked the images together and at some point I'll need to clean up the HTML 'cuz the crappy span tags are messing up the formatting. Winter Elves will be posted on the astronomical equinox, 5:04 AM Eastern. I'll add the URL to the main page on the train, and we're off to the races. We got a couple of signups and a pile of interest today, so it'll be interesting to see how the next week goes. One thing is for sure - this is going to be a heaping pile of work.

We got 236 hits on Thursday, and already 38 hits for Friday. 28 signups, and I know of a few others who may or may not create something. I guess it's really happening, which is weird because it still feels like I'm prepping for it. I'm guessing I'll have a pile of links to add Friday and maybe one more guest post to edit and format, then a fairly quiet weekend and a pile of guest posts for Monday. We'll see. Still excited, and everyone in the Chat Room so far has given their permission to put their work in a monster PDF for free download. I'll still need to reach out to everyone involved for explicit permission, but I think a PDF of all the Winter Is Coming content needs to happen after things wind down. Also: script kiddies hacked The Dread Gazebo - I'm checking with Jerry to see if he needs guest blog space. Probably not, but I'll offer.

Friday, 23 September 2011, 11h45
I just uploaded the PDF from Brent. File downloads may be a little clunky, but they work. 6 articles so far: 2 guest posts and 4 links. Hit total for Friday: 592 hits. In the first day of Winter Is Coming, I've beaten the monthly hit total for all but 3 months in the entire prior history of the blog. Wow. Blown away, and there's a pile more goodness to come. I've got Adam's articles, and I need to add symatt's art. I should check and see what guest posts are outstanding, but I've got enough for 2 posts a day through Monday. I'm a little nervous about the queue being empty, but we should have a good spread. Let's see what tomorrow brings...

And I opened up the discussion page and got a complaint about the tone of the warning section. I'm glad to know that the wording turned people off - ICE DRAGGINZ was meant as a ridiculous joke, but I can see how it may have been taken the wrong way and turned insulting. I dropped everything at work and responded, and I think that really helped nip the problem in the bud. I'm not changing what's already there - the damage has been done this time. If I do another festival, I'll certainly work on taming the wording before posting another warning. And in talking things over in the chat room, it looks like we may have an "after party" where people submit short works of fiction featuring ICE DRAGGINZ. I'll deal with that next Wednesday or so.

Sunday, 25 September 2011, 11h20
I actually updated twice a day both weekend days. I'm impressed, especially with a party and church and cleaning and a D&D game packed in. We're up to 15 pieces online, 2 of which are illustrations from Symatt. Good hits to boot - 301 Saturday and 282 Sunday. More pieces keep coming in, and a pile of linked content is on its way. This feels like the "mature" phase of the Festival, like I'm getting close to a tipping point. More to come, and all of it looks pretty blessed cool.

Monday, 26 September 2011, 11h10
I went through and added popouts to all off-site links on the main page tonight. Hopefully that's a little cleaner. We're about halfway through and we've got 20 posts up. That's very very cool, and about the size I guessed we'd have when this thing started. Hits are levelling - 317 for Monday. I tried resubmitting to Reddit, but there's a duplicate link check that yelled at me. I'll look at it tomorrow. Whee!

Thursday, 29 September 2011, 07h30
Just did the morning update. We've got 32 pieces in the festival now. I've got 3 guest posts in the hopper, including the last illustration from symatt. I sent a quick reminder to the half dozen people who signed up but haven't submitted yet and I got 3 "Coming Soon!" replies. And I know of 2 other pieces on the way, including jffdougan's Snow Queen which I need to read. I don't think I dropped anything yet, though I came close a couple of times. Time to submit something to Reddit to get the traffic up, though September is 64 hits shy of being 6x the previous monthly high. Wow. I'm blown away by the generosity of people in the RPG community and the speed with which this whole thing took off. If you're involved with Winter Is Coming in any way, I can't thank you enough.

Monday, 17 October 2011, 07h25
I'm polishing these notes on the train and adding a few links. I think I'll let the rest of it lie. Yes, I slacked off in taking notes. Part of me was done with the festival by Friday. Yes, 45 pieces from 29 people still completely wows me, especially since Winter Is Coming went from "I've got this idea" to "come join the festival" in 90 minutes with zero forethought.

It was a pile of work, especially the formatting and posting of articles. Bloggers WYSIProbablyWYG interface didn't help. With the formatting (like the Trebuchet font I used for every article), it would add an extra line break that the editor wouldn't see because it hid inside span tags. Gr. The work queue page worked fairly well, but only about half the participants used it. I'd like to automate the submission process a but, but I didn't have time to deal with it this time. Maybe next festival?

I'd love to get permission from everyone who participated to use their work in a PDF at some point. I didn't get contact info for everyone, but I've got most. Yes, not everything will work as a PDF (a wiki would be tough, for example), but most of it will. And I'd love to have little bits of fluff scattered around, which is one reason I wanted to do Ice in the Margins. I haven't kept up with the marketing effort on that front, so we may end up with only a few fiction snippets. And that's fine.

Now off to write about marketing and lessons learned.

See the entries in the Winter Is Coming RPG Blog Festival.

2011-10-12

[WiC] Rime Golem

Take every Cryomancer's favorite D&D 4E Heroic Tier construct out for a devastating spin with guest blogger Jerry LeNeave of The Dread Gazebo.
Part of the Winter Is Coming RPG Blog Festival.

Ecology of the Rime Golem

A translucent frame typically 8-10’ tall, rumbling with the force of glaciers grinding against one another, the Rime Golem is an imposing sight at the very least.

Rime golems are often only found as conjurations bound to powerful Cryomancers, Warlocks and certain Necromancers. These constructs rarely occur in nature outside of the elemental planes and regions of deep frost, far beyond the reach of mortals. Rime Golems are so rare they are often sought after as prizes, being stolen and used as pawns in the personal wars and affairs of powerful arcane masters.

Construction & Purpose

Art courtesy of  Tast.
Click through for larger image.
Aside from the common duties golems are often created to carry out, Rime Golems are often spawned from the raw spite and hubris of their creator and surroundings. The precise, unrelenting demeanor these creatures exude is unrivaled by most other constructs, their sentience seeming much more calculated and sinister than the rest.

Means for creating these creatures is a well-kept secret, only known by the most powerful liches, warlocks and wizards and their disciples, often nestled into the farthest recesses of the world. One thing is widely known about their creation however, it is said that before one can create a Rime Golem, they must pass through the cold embrace of death – a harrowing trial run by the Raven Queen herself that must be completed within the confines of the Shadowfell.



See more entries in the Winter Is Coming RPG Blog Festival.

[WiC] Rime Golem Illustration

Guest artist Tast shows us a typical nine foot tall Rime Golem, always ready to kill a character on a critical hit.
Part of the Winter Is Coming RPG Blog Festival.

For more from Tast please check out his DeviantArt page.

This illustration also appears in the article Rime Golem, added on Wednesday 12 October 2011.


Artwork courtesy of Tast.
Click for full-sized image.


See more entries in the Winter Is Coming RPG Blog Festival.

2011-10-05

[WiC] Preliminary Retrospective

Welcome to the retrospective of the Winter Is Coming RPG Blog Festival.

So here we are on October 5th, almost a week past the "official" close of Winter Is Coming. I know there one or two more articles on the way, which I will post with all due haste as I receive them. But by and large the festival has wound down.

First off, I want to send out a huge THANK YOU to everyone who participated. There's no way this crazy idea would have worked without the time, talents, and effort of those of you who stepped up and volunteered to make something out of nothing. I can't thank you enough.

For everyone who has retweeted, blogged, signal boosted, or otherwise talked up the Festival, THANK YOU. I can't thank you enough for generating interest and getting the word out to people who may not have heard of Winter Is Coming in any other way.

If you've posted something about Winter Is Coming and you don't see it on the Media Mentions Page, please let me know and I'll link to you. If anyone wants to do a review about your experiences with the Festival or an overview of the entries or even a critique about the festival as a whole, feel free to publish it and let me know about it. I get near-instant notification of comments, and email is always an option (jim AT twwombat DOT com).

And now for the statistics.
As of 05 October 2011 at 07h45 Eastern Time, we have had 27 participants in the Festival, contributing 43 pieces (39 text and 4 image entries). Just over half  (22) were guest blogger entries hosted here at the Gaming Den of Iniquity, though 3 of those were cover articles with a link to the main meat of the post.

UPDATE: As of 17 October 2011 at 07h50 Eastern Time, we have 45 pieces (40 text, 5 images) from 29 participants, of which 24 are guest blogger entries. I think these will be the final numbers.

I didn't track the time I spent reading articles, giving feedback, formatting guest posts, and adding entries to the main page. I tended to do one round in the morning on the train (about an hour), read articles in dribs and drabs during the day, then do a big update at night (usually 1-2 hours). I posted a couple of untested links which were fixed as soon as I knew about them, and I think I only missed one emailed guest post until Saturday.

As for traffic, the month of September saw 5145 hits. For comparison, that's 6.5x more hits than my previous highest monthly hit total. The main page got 1572 hits, followed by the Intro Post (561) and the participant sign-up page (509). The two highest hit articles were the Night's Watchman Theme (152) because I experimented with listing that one directly on reddit, and the Winter Elf Race (109) since it was the first guest post to go up. I don't have a clear view of statistics for every article at the moment, but I'm fairly confident everything got at least 20 hits.

Moving Forward
I'm going to delve further into the outreach effort and specifically the lessons learned for next time in another post. I've also got some random notes that I've been typing up as a sort of "behind the scenes" post - if you're interested in seeing that post please comment and let me know.

Also, please consider writing and submitting something for Ice in the Margins. This is a low-key after party involving quick descriptive text hooks for GMs to use in their winter-themed games. If you're interested, take a look!

Thanks to you all for reading and helping to make Winter Is Coming a reality!

See the entries in the Winter Is Coming RPG Blog Festival.

2011-10-03

Ice in the Margins: A Flash Fiction "After Party"

Winter Is Coming is transitioning into clean-up mode, but there are still articles on their way which will be posted as I receive them. I'll have a preliminary retrospective article posted sometime soon. Ending Winter Is Coming makes me sad, so I thought I'd post a Flash Fiction After Party event and see if anyone out there has any winter inspirations left over that would work better as pure fiction.

I'm calling it Ice in the Margins, and I want to see pure fluff fiction. You've read the in-character blurbs that lead off articles in Dragon, or the chat room transcript snippets in Shadowrun, or the first few pages of every chapter of every White Wolf rulebook, right? I want to read as many of those as possible that have a winter theme. They can be plot hooks or final resolution scenes, pure description or pure character thought, action or exposition.

Here's The Deal
Ice in the Margins will be much less moderated than Winter Is Coming. I want to see pure fiction with no game stats and no breaking the fourth wall by referring to players instead of characters. Fit your best literary winter scene painting into 150 words (more or less) and paste it into a comment on this post. If you want to post it to your blog and only include the link here, that's just fine by me. If you're inspired by something you've read in Winter Is Coming, feel free to mention that article as an inspiration. I'm looking for pieces that can be used to set the scene, introduce a setting element such as a city, or describe offstage action in an RPG. Keep it short, evocative, and sweet. Also include your name, twitter handle, and blog or other site you want linked so I can credit you for your work.

I'm not 100% sure what I'll be doing with these, but I'll at least gather them together and try to put some sort of order to them. If you want to write a serial of several stories that's OK, but try to keep each chunk fairly self-contained and able to stand on its own.

Brush up your flash fiction skills and have at thee.

See the entries in the Winter Is Coming RPG Blog Festival.


2011-10-01

[WiC] Claus Acolyte

Take a grim future into a new D&D 4E base class with guest blogger Kevin Campbell of Organ House.
Part of the Winter Is Coming RPG Blog Festival.

“I am of the sacred order of the Claus. Your soul has been judged as naughty, may it be cleansed in the purifying fires of the Chestnut blade.”
CLASS TRAITS:
Role: Leader and Controller
Power Source: Divine
Key Abilities: Wisdom, Strength, Charisma
Armour Proficiencies: Chainmail, Cloth, Hide, Leather, Light shield
Weapon Proficiencies: Military melee, Simple melee, Simple ranged
Implements: One-handed Weapons
Bonuses to Defense: +1 Fortitude, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day:7 + Constitution modifier
Trained Skills: Insight. From the class skills list below, choose 3 more trained skills at 1st level.Class Skills: Athletics, Diplomacy, Endurance, Heal, History, Intimidate, Perception, Religion, Science, Stealth
Class Features: Judicare, Ho-Ho-Ho, Ritual Casting, Spirit of the Reindeer
Somewhere far away, hidden in a secret alcove in the winterlands lies Noth’ Poole, the bastion of the Brotherhood of the Claus. The Claus are a secretive and enigmatic group, ordained by divine powers to judge the souls of mortals and purge the wicked with purifying fire and dark coal magics.
The Brotherhood is ever vigilant in its neverending task of judging the naughty and nice, and each member is highly adept at meting out justice with no thought of compassion or mercy, only the cold sturdy assurance that comes from a mind tempered in the extreme temperatures and biting gale winds of the winterlands.You were deemed worthy of entering the brotherhood, and passed their herculean initiation rituals. You’ve taken on their colors, the red and white, and have seen with your own eyes the burning compassion in the hearts of men as well as the roiling tide of wickedness. It falls to you and your brothers (and sisters in the Mis’Ses Claus faction) to keep the world right and drive out evil once and for all. You are Claus, and no man, woman or beast shall curb your wrath!
You can download a PDF with all of the stats and powers here!

This article is also cross-posted on Organ House.


See more entries in the Winter Is Coming RPG Blog Festival.

2011-09-30

[WiC] Winter's Wrath

Drag your D&D 4E heroes into the frigid horror of this scenario from Grim Tree Games of the Grim Tree Games blog.
Part of the Winter Is Coming RPG Blog Festival.

Fireside stories are told next to the warmth of the flame about Winter's Wrath. Few have survived to tell the tale of the bone chilling cold and the shapeless entities that reach from the ice.

Winter's Wrath envelops whole towns with darkness and ice, only when it’s finished claiming the souls of all within does it wither back to reveal an empty town, all living creatures pulled into the abyss. The few that have managed to escape the Wrath are left half mad and gibbering about ice monstrosities claiming all lives in sight.

Winter's Wrath is an adventure side track to give your campaign a winter feel any time of the year. It’s designed so you can spring it on the players during any town-based down time. As the players are relaxing the sky grows dark and blots out the sun, ice spreads over the ground and freezes all water where it stands, then creatures of ice pull themselves from the ground to lay waste to the townspeople. That is, they do until the players do something about it.


The Wrath Cometh

It would be good to set the scene up before introducing the Wrath. A good hook would be to have one of the aforementioned mad men that has seen the event from a nearby town burst into the tavern the players occupy, and blurt out the horrors he has just seen. He witnessed the sky grow black, the very air seem to freeze, and ice formed monstrosities emerged from the ground. He hid whilst the other towns folk were enveloped by the ice creatures and pulled into the earth. In time once everyone else had been taken the dark sky and ice passed, and he fled the town.  This could prompt others in the tavern to declare they have heard of Winter's Wrath, building it up as a mysterious event that claims all the souls of a town then moves on. Of course a few people in the tavern will declare them as mad and a debate will ensue.

As this conversation is happening, the sky slowly starts to grow dark. Not just night time, pitch, unholy dark (obviously much more effective if this is done during a day time setting). Once the sky goes dark, the players notice they can see their breath in the air, a thin film of ice begins to creep across the floor and over the tables, Ale freezes rock solid in their flagons. At this point panic spreads and the patrons of the tavern will flee outside, to see shifting shapes of multi limbed creatures formed from moving ice grabbing people and pulling them into the ground.

Once the tavern freezes over, the players should go outside and encounter a group of ice creatures. The screams of innocent people should prompt them to go outside, if not just have the ice creatures burst into the tavern. Either way the towns folk are being attacked and pulled into the ground around them. A group of the ice creatures focus on the players. The players see the townsfolk being attacked, put one or two of the attacked villagers close the players encounter. The players then have the option to save their own skin or help the villagers. As soon as combat starts have 2 villagers grabbed by Frozen Earth as described below, they have 5 rounds from the start of combat to rescue them by defeating the ice creatures that are pulling them down. If they rescue them they then have companions for the rest of the adventure.

Seeing the villagers being pulled screaming in the earth is indeed maddening, and will have an effect on the most hardened hero. Make an attack (Heroric +8 vs Will, Paragon +18 vs Will, Epic +28 vs Will), on a hit the character is Dazed, save ends.

Use any group of creatures that is a suitable build and XP cost for your level of players. Use the stats for that group of monsters, however describe the creatures as shifting forms of ice. Their legs come from a main body of ice that walk it across the frozen ground, and limbs that end in blocks of ice for smashing or blades of ice for slashing. In the centre of the body is a cold black orb for an eye, never blinking. Any attacks your chosen creatures have substitute the descriptions for ice related attacks, bow attacks become launched shafts of ice, axe attacks become swinging blades of ice limbs. For example if you were to use an Orc war band for this you would build the group of monsters as you usually would spending XP and balancing the group, but describe their abilities as being ice related, e.g. Orc Sergeant’s Warriors Surge, use the same attack but describe the attack as a sharp appendage shooting from the creatures body and hitting the player, then seemingly drain life force and reform the damaged ice. Use your imagination here, the idea is to make this scalable and compatible with whatever groups of monsters you with to use. As well as the monsters usual stats add the following ability:


Frozen Earth

The creature performs a normal grab action. On its next turn instead of attacking it pulls the player into the ground. As characters are varying heights measure the depth of the pull in rounds. After 5 rounds the player is totally submerged in the earth, effectively being buried alive. Once being pulled down no push pull or slide can break the grab. Once the ice creature has been defeated or has released the grab a strength check is needed to free them, either from the affected player or by the party. The DC starts at 8 for Heroic tier, 13 for Paragon, 18 and Epic, then add +2 for every turn they are pulled further. Once submerged only another players can dig the earth to reach them, as the earth is frozen this is a difficult task and can only really be done out of combat, effectively taking any player submerged out of combat until the end of the encounter. As long as the other players don’t dawdle they have time to dig up any companions at the end of combat and pull them to safety.

Make this an easy to moderate encounter as it is relatively easy to quickly bring all the party down. This encounter should serve to make the players wary of the ice creatures.

Once these creatures are defeated the screams have subsided, the PCs realise that they are the only people left in sight, unless they managed to rescue a couple of villagers. These can be known NPCs if the players are in a familiar town, or new ones of your devising. They can give the players a bit more background on the town as described below, but should also be used to add tension. In any future combat the villagers will run to the shadows and avoid combat at all costs.

Clues in the Dark


After the attack they can explore and try to find a way out of the situation. The town is suitably eerie, being void of life and totally silent, and this should be played upon. Shadows cast on walls of creatures waiting to pounce when investigated will just be old brooms, distance cries will be heard then muffled.  If the players had rescued some villagers the villagers can be used here to crank up the tension. When they pass a house which belongs to someone the surviving villager knows, the villager runs inside shouting their name. The players should panic about this and try to stop them from making massive amounts of noise. One of the villagers can have a melt down and curl up into a ball, refusing to take another step, a diplomacy check needed to move them on.

If the players try to leave town any street they walk along will be lead them back into town. If they leave one player in the middle of town and walk out they will eventually end up back in the middle of town. Streets and building seem to shift. This should make the players feel very uncomfortable and very uneasy.

Trying to determine what has happened and what to do is a skill challenge, this can be a complexity 3 with 8 successes before 3 failures, as this can be an opportunity for the players to use their ingenuity to try and work out what has happened. Any good ideas the players or yourself come up with as skill checks to determine what has happed are valid, however few suggestions are:
  • When exploring the town they can enter buildings, a moderate Perception check can determine that drawers and cupboards seem to be open as though someone was looking for something. An easy Perception check at another house can see the same thing, in fact most houses they have been in. If they don’t seem to be exploring the houses have a noise come from within. It’s just something falling to the floor, but it will build tension.
  • A moderate thievery can see that some of the houses' locks have been tampered with from the outside to gain entrance.
  • A hard tracking perception check can see that there seems to be a single wheeled track in the frost outside, leading to each house.
  • A moderate Arcana check can help determine firstly that there is an air of magic behind the mysterious events. A hard check can help the player feel a pull to a central location, as though there is a source of the magic. They won’t be able to find the source just based on this roll as the sensation is too faint, however it will help in the overall skill challenge.
  • If the players rescued villagers they can try Streetwise or Diplomacy when talking to them gain a better insight to the layout of the town.
  • A Climb check could allow a player to climb to the top of a building to get a better view of the town and the surroundings.

A Wizard did it


If they succeed in the above skill challenge they are lead right to the cause of the Winter's Wrath. The wheel tracks lead to an old storage / barn house that stands empty, apart from a large open trapdoor and a wheel barrow full of miscellaneous goodies, loot plundered from people’s houses around town. The trap door leads to a large dug out cellar with steps down. If the players are cautious at this point they can attempt to sneak down. In the cellar is a balding crooked man, muttering to himself. His robes are filthy and worn, and his features are worn and wrinkled. He looks very very old. He is gathering up some belongings. In the centre of the cellar is a 4 foot staff planted into the ground standing upright. The golden shaft leads up to a large shining sapphire which is glowing brightly. Sparks of blue and white ice leap out from the jewel and skitter across the floor.

If they fail the above skill challenge the old man sees the players as he is wheeling his wheel barrow of loot into the barn as they walk around the streets outside. As both parties see each other there is enough distance and surprise for the old man to run into the barn, into the cellar and close the trapdoor. The scenario plays out the same as below, however they now have a trapdoor that needs to be broken open before they can get to him and he will still summon ice creatures next to the players whilst he is in the safety of the cellar.

The staff is the cause of Winter's Wrath, and the old man has been using it a long long time to clear towns of their valuables then move on, to do to the same again.

If the players manage to talk to him he is called Gilbert, however he does not want to talk to them and seems horrified that is cunning plot has been foiled after so many years. For stats use an appropriate human of the same level of the PCs, that will only be for HP and defences, he will not try to actively attack himself. Once the players see Gilbert they have options. He is in no state to fight, so when confronted by the players he will quickly hold out his hand and clench his fist, he is wearing a golden ring with a glowing sapphire embedded in it. He mutters a magic phrase and summons more ice creatures to do his bidding. The ice creatures pull themselves from the ground between the old man and the players as a form of protection. If there were rescued villagers at this point they will avoid combat to hide in the shadows, and as the ice creatures are protecting Gilbert they will not actively attack them.

For the ice creatures use the same abilities as before, only this time, as soon as one is destroyed, the old man summons more to take the place of any fallen creatures when it is his turn as his standard actions (he can summon as many as need to replace them in one standard action). Use any monster soldier stats of the same level of the players and summon one creature for each player. The ring also has protective qualities, whatever stats you are using for Gilbert, add +10 to his defenses for Heroic tier, +15 for Paragon and +20 for Epic. Any attempt to attack him is met by a shower of blue ice as the attack it hits a protective field projected by the ring. If the players manage to perform a grab on the Gilbert (at his normal AC) one of them can try and take his ring off. If they do this the ice creatures stop in their tracks. They slowly turn to Gilbert and advance. He screams at them to stop, declaring himself their master, but to no avail. They advance, envelop him and pull him into the earth.


Alternatively they can just kill him by getting hits past his defensive ring, at which point the ice creatures melt away. Once the staff is pulled from the ground Winter's Wrath fades from the town and all returns to normal.

However, if all the players are grabbed and are being pulled into the earth at the same time Gilbert sees the opportunity to flee. He grabs the staff and runs for the exit, when he does this the effects of Winter's Wrath fade and the players are freed from the ice creatures, but the process is slow enough for the Gilbert to flee with his loot, leaving the PCs with nothing.

Wrapping up

There are quite a few ways this can end, and this leads to different potential further adventures.

Depending on how dark your campaign is, even if the players retrieve the staff the villagers can remain in the earth and the town a turn into a ghost town. If they failed to rescue any villagers they now stand alone, probably the last people to be seen leaving the village. This could lead to the law enforcement hunting them down and getting them to explain what happened.

Or on the other hand the villagers can all be regurgitated back to the surface safe and sound, the soul that now handles the staff a kinder one than the last if they retrieved the staff. They will be hailed as heroes and rewarded handsomely.

The loot in the wheelbarrow can go back to the town if the town’s people are brought back, if not that can be the encounter loot. The staff and ring have value, but without knowing the arcane methods the players cannot use it to summon and control Winter's Wrath or use the ring for protection. However if they spend the time to find the right help they may be able to use their powers again, to what ends would depend on your players own imagination.

The staff and ring were actually stolen from a very powerful wizard long ago by Gibert when he was a young boy. The wracked body and etched face of Gilbert is not just due to old age, it is the constant fear of the wizard finally catching him and exacting his revenge.  Unearthly Servants of the wizard were always tracking Gilbert on is travels, constantly searching for their masters artifacts. Now the players have them they will be unaware of this, it’s only a matter of time before the wizard's underlings try to take them back. Will the players try to bargain a way out and hand over the items, or keep the chase going and flee with them?

Whether this ends with the players defeating Gilbert, freeing the villagers and gaining loot, or empty handed with all the towns’ people dead, I hope you enjoy Winter's Wrath.



See more entries in the Winter Is Coming RPG Blog Festival.

2011-09-29

[WiC] Druid of Winter

Add an option for winter to the seasonal D&D 4E Druid with guest blogger Matt Maranda from Monsters, Mazes, and Magic.
Part of the Winter Is Coming RPG Blog Festival.

I wanted to contribute to “Winter is Coming” and the most obvious place to begin was to fill out the seasonal druids. To that end I began thinking about what earth cultures would be likely to have druids, or similar priests. I initially thought about the Celts, they were the traditional resource for druids. However, Viking beliefs and culture also seemed compatible. The more I thought about them and their belief that the land was made up out of two components Fire and Ice the more it intrigued me. The raven icon for this event also drew my thoughts towards Odin, with his two ravens Hugin and Munin. This ultimately prompted me to settle on the raven as the Druid’s animal companion.

Art courtesy of @symatt.
Click through for larger image.
To determine the benefits I wanted them to induce a bleak fatalism while also representing something as inevitably timeless as the coming of winter. Providing proficiency in the scythe provides a clear connection to the Wests traditional views of death. The aura and imagery of the raven also supports this feel of a representative of death. It even dovetails into the “Nentir Vale” goddess of the Raven Queen. The other benefits improving saving throws and defenses hopefully demonstrate the nature of the Winter Druid as an unflagging force that will not be disrupted easily.

Druid of Winter: You represent the inevitability of death, the harsh reality of winter and the planning necessary to survive before spring’s rebirth. You can be as harsh and unforgiving as a northern storm to those that cross you, while also offering succor as good as any fire to friends and those in need lost on a cold winter’s night.

Benefit: You gain the following benefits
  • Your animal companion is a raven.
  • You gain proficiency with the scythe.
  • You gain a +1 bonus to all defenses.
  • You gain a +1 bonus to all saving throws.

Animal Companion Raven

Raven
small natural beast

HP your bloodied value                                                     Initiative equal to yours
AC 15; Fortitude 13, Reflex 15, Will 11                          Perception equal to yours +2, Low-light vision
(Add your level your level to each defense)
Speed 4, fly 6 (hover) May not fly carrying more than 1lb         

Traits

 Bleak Reminder  Aura 1
Any enemy that enters its aura receives a -1 to all saving throws until the end of its turn.

Standard Actions

 Animal Attack  At-Will
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 1d6 + your wisdom modifier + your constitution modifier damage.
Level 13: 1d6 + 2 + your wisdom modifier + your constitution modifier damage.
Level 23: 1d6 + 4 + your wisdom modifier + your constitution modifier damage.
Str 10    Dex 20     Wis 14
Con 17   Int 4        Cha 6

Level 1 Daily
Freezing Sleet

An unnatural sleet begins pelting your enemies freezing them in place.

Daily        Cold, Primal, Weapon
Standard Action      Area burst 1 within 10
Target: Each enemy in the burst
Attack: Wisdom vs. AC
Hit: 2d6 + Wisdom modifier damage and the target is slowed save ends.
Miss: Half damage and the target is slowed until the end of your next turn.

Level 5 Daily
Flame and Frost

You lash out with your weapon imbued with searing heat and shattering cold, leaving the target reeling from alternating burning and frostbite.

Daily        Cold, Fire, Primal, Weapon
Standard Action      Melee weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 2[W] + Wisdom modifier damage
Miss: Half damage.
Effect: Until the end of the encounter target gains vulnerability 5 Cold and vulnerability 5 Fire.

Level 9 Daily
Ferocity of the Stag

Gaining the obstinacy and tenacity of the Stag you strike out at any with the temerity to attack you.

Daily        Primal, Weapon
Standard Action      Area blast 3
Target: Each enemy in the burst
Attack: Wisdom vs. AC
Hit: 3[W] + Wisdom modifier damage and knock the target prone.
Miss: Half damage and knock the target prone.
Effect: Until the end of the encounter, any time an enemy attacks you as an immediate reaction you may make an attack Wisdom vs. Fort if you hit deal Wisdom modifier damage and knock the target prone.


See more entries in the Winter Is Coming RPG Blog Festival.