Crashing Your Grav Scooter

When you fail an air/raft roll to pilot a grav scooter, things get ugly in a hurry. Given the grav scooter’s design, you will probably be thrown from the vehicle and suffer significant trauma. The grav scooter will coast to a stop and lose altitude until it hovers 10 cm off the ground, unless programmed to act differently by the pilot.

To determine damage sustained, divide speed (in kph) by 10.
Add a modifier based on your armor (a vacc suit counts as cloth).
Armor
Nothing
Jack
Mesh
Cloth
Reflec
Ablat
Battle
Modifier
+2
0
-1
-4
+1
-2
-7

Referee may add or subtract the result of 1D as appropriate for circumstances, preparation, or luck. Result is the number of dice damage inflicted from the crash. Generally 15D damage or more is instantly fatal.

Example: Roddy loses control of a grav scooter travelling 200 kph. Roddy wears Battle Dress and has tethered the scooter to the armor (Referee rules this preparation is worth a DM of -4). Roddy will suffer 20 (speed) -7 (Battle Dress) -4 (tethering), or 9D damage. Survivablility is 50/50 for an average character, and it will most likely inflict a serious wound.

For faster resolution, throw 1D, DM of speed (kph)/10, plus armor modifiers above.
0 or less
No Damage. Aslan characters lose 1 of their 9 lives.
1-5
Minor Wounds. One statistic is reduced by half.
6-10
Unconscious. Wake with road rash, cracked ribs, etc.
11-15
Serious Wounds. Wake with broken bones and internal bleeding.
16-20
Death’s Door. Unconscious for Endurance minutes, then dead.
21 or more
Instant Fatality. Footage goes viral, earns Darwin Award.

Situational Tables
Roll 1D against as many of these columns as make sense.

Situation? = How did you lose control?
Thrown? = In which direction were you thrown from the scooter?
Spin? = How were you spinning when you left your scooter?
Damage? = How damaged is your scooter?
Result
Situation?
Thrown?
Spin?
Damage?
1
Hit Head-On
Forward
No Spin
On Fire
2
Clotheslined
Back
Cartwheel
Severe
3
Grounded
Sideways
Somersault
Moderate
4
Overshot
Up
Back Flip
Minor
5
Inverted
Down
Corkscrew
Cosmetic
6
Swerved
Not Thrown
Wild Spin
No Damage

Where did you land? Apply DM +2 for a populated area, or -2 for a deserted area.
Result
Landed On?
-1
Dangerous Terrain
0
Local Hazard
1
Animal Encounter
2
Vegetation or Rocks
3
Hard Ground
4
Soft Ground or Liquid
5
Vehicle or Traffic
6
Business Structure
7
Residential Structure
8
Crowd or Playground

The Thrown? and Spin? columns are also handy for zero-g combat flavor.

Let me know if you end up using any of these in your game. I'd love to hear about it.

Thanks for reading!

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