Part of the Winter Is Coming RPG Blog Festival.
Storm Callers are arcane beings who have
learned how to harness their magical powers to influence the weather around
them. Some say they are descended from primitive bards whose chants formed rain
clouds, others claim they were once alchemists experimenting with seeding the
air with their concoctions. While a storm singer’s magic is powerful, its true
power is best seen when they are in the arctic Winterlands, where the wind
blows blinding blizzards down the mountainsides, and where a simple rainstorm
can kill a valley’s worth of creatures.
Creating
a Storm Caller
The source of a storm caller’s power is
obvious; they bind arcane forces into words and songs that control the winds
and clouds, whipping them into frenzied tornadoes and storms of stinging bolts
of magic imbued water.
Prerequisite: To take this theme, you must be a member of a class with the arcane
power source.
Starting
Feature
A storm caller's arsenal of spells relies
on one simple power, their ability to harness and call forth storms. From this
phrase or item, they simply add to the spell, causing it to change the weather
effects they have conjured.
Storms
Calling
"You whip the air around you into a frenzied storm that lifts objects from the ground to strike at their exposed skin."
Encounter * Arcane, Implement, Force, Reliable
Standard * Close Blast 3
Target: 1, 2 or 3 creatures in the blast
Attack: Highest ability modifier vs Reflex
Hit: 2d4 force damage.
"You whip the air around you into a frenzied storm that lifts objects from the ground to strike at their exposed skin."
Encounter * Arcane, Implement, Force, Reliable
Standard * Close Blast 3
Target: 1, 2 or 3 creatures in the blast
Attack: Highest ability modifier vs Reflex
Hit: 2d4 force damage.
Additional
Features
Level
5 Feature
As the Storm Singer gains in experience, so
too do they gain in knowledge and control of weather. Their magical abilities
allow them to add effects to the howling winds they conjure.
Gusting
Winds
Hit: In addition to the standard force damage, you can slide the target up to 3 squares
Hit: In addition to the standard force damage, you can slide the target up to 3 squares
Thunder
Slam
Hit: The damage becomes force and thunder, and you can knock the target prone.
Hit: The damage becomes force and thunder, and you can knock the target prone.
Winters
Chill
Hit: The damage becomes force and cold, and the target is slowed until the end of your next turn.
Hit: The damage becomes force and cold, and the target is slowed until the end of your next turn.
Swirling
Static
Hit: The damage becomes force and lightning, and the target grants combat advantage to the next creature to attack it.
Hit: The damage becomes force and lightning, and the target grants combat advantage to the next creature to attack it.
Level
10 Feature
Years of controlling weather allows you to
spot the changing winds and rain patterns, and to create more powerful storms.
Optional
Powers
Level
2 Utility Power
While a storm caller works alone to harness
nature, they must be mindful of their allies who are often exposed to the
elements and at risk of suffering in the brutal wind and rain the storm caller
feels at home in.
Climate
Tolerance
"The winds around your allies lessen slightly, giving them time to recover."
Encounter * Arcane, Healing
Free Action * Close Burst 3
Target: All allies in burst
Effect: Each ally can make an endurance check with a +2 power bonus. If they succeed in the check, they can temporary hit points equal to their constitution modifier.
"The winds around your allies lessen slightly, giving them time to recover."
Encounter * Arcane, Healing
Free Action * Close Burst 3
Target: All allies in burst
Effect: Each ally can make an endurance check with a +2 power bonus. If they succeed in the check, they can temporary hit points equal to their constitution modifier.
Level
6 Utility Power
Being a storm caller is not without danger.
To fully harness nature they must stand out in the full fury of a storm,
exposed to the ferocity of its winds, the chill of its rain, and the risk of
electrocution.
Natures
Resistance
"You learn how to withstand nature’s fury."
Encounter * Arcane
Free Action * Personal
Trigger: You use your Storms Calling power
Effect: Until the end of your next turn, you gain resistance to the damage types inflicted by your Storms Calling power, equal to 1 + your highest ability modifier.
"You learn how to withstand nature’s fury."
Encounter * Arcane
Free Action * Personal
Trigger: You use your Storms Calling power
Effect: Until the end of your next turn, you gain resistance to the damage types inflicted by your Storms Calling power, equal to 1 + your highest ability modifier.
Level
10 Utility Power
Winds constantly swirl around you as your
control over storms reaching a critical point. Foes struggle to attack you, and
should they hit the storms swell without your command, striking back with their
gusting fury.
Storms
Vengeance
"As a blow strikes you, the storms you have controlled reform, striking back."
Daily * Arcane
Immediate Reaction * Personal
Special: You must have expended your Storms Calling power.
Trigger: You are bloodied by an attack
Effect: You regain the use of your Storms Calling power and use it as a Free action.
"As a blow strikes you, the storms you have controlled reform, striking back."
Daily * Arcane
Immediate Reaction * Personal
Special: You must have expended your Storms Calling power.
Trigger: You are bloodied by an attack
Effect: You regain the use of your Storms Calling power and use it as a Free action.
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