|Reorganized components, in the|
check box that holds the whole game.
I took an inventory of my scavenged components. Each color has 55 cubes, 5 settlements, 4 cities, and 15 road segments. That leaves 55 yellow cubes.
And then it hit me. Yellow cubes can represent gold. Road segments are sticks in the shape of a sans serif I, so why not use them for Influence? And suddenly I have enough components for the game without bashing another game nor buying anything. I wonder if we'll ever run out of counters for gold and influence - 15 of each per player seems like it may work for a small game, but playtesting will tell.
Bonus: Everything for the game fits in an empty box that once held checks. And I can stuff it in my backpack for easy transport. It's a little too fiddly and space-intensive to play on the train, but I can definitely break it out during Potluck Game Day on the 24th.
This strikes me as very old school, like the tiny box of Monopoly components sold back in the first half of the 20th century. I like the way that feels: like an homage to the early history of modern board games.
I think I'm in good shape. I can tackle writing the rest of the rules I need on the train tomorrow. That leaves making the hex dividers. Maybe I can do that after work today.
And if so, that means I can play a test round on my own as soon as Wednesday, and modify from there. A playable prototype before the 15th? I'll take the win and move on.
I had some similar worries about running out of tokens. For now I've cheated a wee bit and used poker chips. Different colours denoting differing numbers of Renown points, so if people end up with loads, all I do is pass them some of a different colour and take the lower denomination ones back off them.ReplyDelete