Here's the question: Will that brief 200 word description give enough detail to run an adventure?
Hopefully you can help answer that question. Here's a sample:
The Necromancer’s LabPremise: The necromancer Braxas stole a Sun Shard from the local temple.
- Approach – 2 zombies attack any living creature that approaches. Braxas will know if the zombies are defeated. The entire complex is Unhallowed.
- Workshop – Body parts and tools lie strewn around haphazardly. Unholy water is stored at A. If disturbed, 8 skeletons animate and attack. Purifying the water will reduce the Unhallow effect, but only a long ritual will end it.
- Storeroom – More body parts lie in piles here. The freshest body parts are stored in the cold box at B. A stone with a permanent Chill effect sits on the top shelf. A small bag of jewelry lies in the bottom of the cold box.
- Lab – Braxas has rigged up a work space at C. 3 zombies and 3 skeletons act as assistants. Braxas will try to blind the party with the Sun Shard, then use spells to injure and cause confusion. Braxas’s Hand Amulet doubles the range, duration, and effect of all “Hand” spells, including Mage Hand.
- Back Door – Braxas keeps a go bag at D, and will run if the zombies fall. Animated bones cover the floor, hindering and damaging pursuers.
(Adventure text ends.)
Stats will be on separate cards, so you can easily swap out stats and use at multiple levels, or in multiple rulesets. If you want big beefy zombies for your 6th level party, you could make them giant zombies for OD&D, or dread zombies in DCC, or Giant Dread Zombies 3.5e, or wights in S&W. You just need to pull out the stat card you want to use.
So what do you think? Is this enough detail for you to run a night's worth of adventure? Are you interested in hearing more?
Thanks for reading!