| This, but more typing. |
I've been brainstorming the mechanics for Motewright lately. It's been an interesting journey so far, and I've got a ways to go. If you want to read some thoughts on mechanics, read on.
The One Roll Engine (ORE)
I started looking at the One Roll Engine, the system behind Godlike. It involves rolling a variable-sized pool of d10s and counting your best set of matching results. I really like the idea of this system, where a single roll gives you two distinct bits of information: Width (how many dice in the set) and Height (the number showing on all dice in the set). You can use these in a variety of ways: Width is usually how effective your attempted action is. Height can handle initiative order within similar-Width sets, and it can control something specific about the action such as hit location for combat rolls.

