2026-01-16

Testing Settlements - Coldwater Bend Part 5

Marcus Gheeraerts I - Map of Bruges - Fisherman
Finally A Hamlet!

I'm testing my settlement system by telling the story of Coldwater Bend, a brand new hamlet built by a party of ex-adventurers by the riverbend teeming with trout. You can read Part 1 herePart 2 herePart 3 here, and Part 4 here.

Turn 13

Income generates 4 Coin (the Tavern triggered!), 2 Morale, 2 Wood, and a River Trout. Growing to a Hamlet proceeds apace (4 of 6 PP done. Next turn for sure.). Foraging turned up nothing. We get an Attack for an Event this turn, so we'll resolve that after Trading.

Our Specialists take their 2 Coin. Zofia trades a Wood for 1 Iron and 1 Coin (yay, special ability!), and pays 1 Coin to get some Wheat, as a hedge against growth. Tadek takes the Iron and forges weapons, giving a +1 to Militia until next turn.

2026-01-15

Hanlon Greyrazor (Traveller Character)

T-90 tank crew, Russian Army.
Before the flashbang injury.

Have I mentioned that I love the lifepath generation as part of Traveller's character generation? Cyberpunk rocks pretty hard for that as well. I just love getting a story out of rolling dice. It's like a bonus mini-game you get to play before actually playing the game.

Over on The Plus One Experience Discord server, we were discussing choosing to act in bad faith for the attention vs. simple incompetence. The concepts of Hanlon's Razor and Grey's Law came out simultaneously. So I portmanteaued the hell out of those two terms and came up with Hanlon Greyrazor. And this dashing rogue in my head cried out for stats, so I broke out my Mongoose Traveller book and found the Central Supply Catalogue to outfit him with some chrome as a hat tip to Cyberpunk.

Hanlon Greyrazor 764CA9 (Human Male, Age 38) (Current Balance Cr 24,000)
Admin 1, Advocate 2, Astrogation 1, Athletics 0, Broker 0, Diplomat 1, Drive 0, Electronics (Computer) 2, Gambler 1, Gun Combat 1, Heavy Weapons 0, Mechanic 0, Medic 1, Melee 0, Navigation 0, Pilot (Spacecraft) 1, Recon 1, Steward 1, Streetwise 1, Vacc Suit 0

2026-01-14

Testing Settlements - Coldwater Bend Part 4

Marcus Gheeraerts I - Map of Bruges - Peeing woman
Need better outhouses.

I'm testing my settlement system by telling the story of Coldwater Bend, a brand new hamlet built by a party of ex-adventurers by the riverbend teeming with trout. You can read Part 1 herePart 2 here, and Part 3 here.

Turn 10

Income consists of 3 Coin, 2 Morale (Culture has a +1 temporary bonus, so we're currently at 7 and getting a few bonuses on rolls), 1 River Trout, and 2 Wood. The people finish work on the Tavern, and it gets added to the Infrastructure list, giving +1 Culture and a 50% chance of generating 1 Coin at Income. The Recruiting effort bears fruit, attracting 2 People (I rolled a 1 and added 1 from High Morale). I rolled Settlers as an Event, so another 5 People (rolled 4, plus 1 for High Morale) move to town. That puts us at 18 Population, squarely in the overlap between Holding and Hamlet. Looks like we should start working on growing Coldwater Bend pretty soon.

2026-01-13

Testing Settlements - Coldwater Bend Part 3

Marcus Gheeraerts I - Map of Bruges - Man with dog
Citizen With A Dog.

I'm testing my settlement system by telling the story of Coldwater Bend, a brand new hamlet built by a party of ex-adventurers by the riverbend teeming with trout. You can read Part 1 here and Part 2 here.

I've changed the turn order a little, so I'm making those modifications in this test run. I'm planning on running another few turns later today, and I'll post those results this week.

Turn 7

Income consists of 2 Coin, 1 Morale, and 1 River Trout. The Lumber Mill finished this turn, so that gets added to the Infrastructure (costs 1 Coin in Upkeep, gives 2 Wood at Income). People harvested a second River Trout for their Forage project. The dice gods were kind, giving us no Event this turn.

No trading took place this turn, as there's enough Coin and Resources to go around this turn. Specialists now get paid here, just before resolving their effects. So Zofia gets her 1 Coin here, and Coldwater Bend enjoys +1 Trade for another turn.

2026-01-09

Testing Settlements - Coldwater Bend Part 2

Marcus Gheeraerts I - Map of Bruges - Swans
Getting Swans In A Row.

I'm testing my settlement system by telling the story of Coldwater Bend, a brand new hamlet built by a party of ex-adventurers by the riverbend teeming with trout. You can read Part 1 here.

Turn 4

Income consists of 1 River Trout, 2 Coin (Trade went up to 2 last turn thanks to Zofia), and 1 Morale. Residents gathered 2 Wood to prep for building a lumber mill, and they managed to trap 1 Rabbit for food. I rolled an Exodus event, so 3 people left (the refugees went back to the city to the rest of their family, bringing the population down to 10), causing Morale to drop by 2 (it hurts to say goodbye).

I was planning on building a lumber mill this turn, but with Morale running in the negative, it's time for a Festival (1 PP) to cheer people up, plus foraging for more food to keep everyone fed. Zofia sold off the River Trout for 1 Coin, and everyone had rabbit stew to keep their bellies full. Upkeep also included 2 Coin (1 for Size and 1 for Zofia, bringing us down to 1) 1 Morale (bringing us to -2).