So I've got a Fellport game to run tomorrow. Last game involved breaking some secrets wide open and connecting dots. They managed to luck out on a random summoned fey who knew the story of the fallen archfey known as Makara. Then they dosed the rich warlock who invited them to a party (because he wanted to recruit them) with truth-telling poison (and not a spell). He really wanted to tell them everything he knew, because he hoped they would turn into True Believers like him. And they learned enough and bailed before he finished spilling his guts.
Yeah. Many dots connected in one fell swoop. And I still haven't written up the notes from last session.
Bad GM. No Donut.
ANYway. They know there are 7 gates out there in the world that power Makara's prison. They've been involved in closing or weakening 2 of them (including one at Dragon Peak), and they're not what I'd call happy about that fact. I figured I should probably get off my butt and make a map of the area so we can discover gates, scribble notes, and let the party break out the thumbtacks and string.
I've got a membership to Inkarnate, so I started messing around last night. It's definitely a work in progress with many empty expanses, but I've finally got a solid idea of how things fit together. And I've got other versions with dots and lines for the gates. All in all, I'm happy with how it came out, but I know it's not done yet.
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| The Map of Fellport and Environs (First Draft) |
The next step needs to be some sort of dungeon crawl, per player request. They've spent too many sessions mucking about with intrigue and investigation, and they're itching for a fight. The beholder-in-charge surely has plans in motion to convince various weak-willed humanoid vermin to close other gates, so I'll leave it up to the players which way they want to go.
Do they want to dive into one of the other gate locations and make sure they're securely open with no plans to close them and weaken the prison further? Do they want to go back to the Isle of Darkness and reopen the gate they closed, hopefully pointing it somewhere they want it to go? Do they want to see if there's anything more about the prison they can uncover in Fellport?
The Too Many Priorities GM tool in my kit still gets some decent use. Now to throw the options out there and see what path they choose.
Until next, people.


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