|A winner is me!|
I technically beat the challenge, but that doesn't mean we're ready for prime time yet.
For those of you who want to play Domo or tinker with the rules, you can download Domo Rules v0.7.docx. It's 27K, so don't blink or you'll miss the download.
No, the rules ain't pretty; it's still a playtest document. I still need to add examples for clarity and flavor fiction just because. I included a list of where I got the components for my playtest. I'll see if I can get a hex divider template together for download sometime soonish, but no guarantees. You can play on hex paper or run it via email (if you're interested in playing via email let me know), but I prefer the feel of moving pieces around and seeing how the physical map stacks up.
If you play a game of Domo or even just read the rules, please let me know what you think. Feedback is welcome, and it will only improve things.
Tin Ear Game Design Contest
For those of you interested in a game design contest with props, check out the Tin Ear Game Design Contest. Get those tins ordered and pull your game together by January 31, 2013.
In the interest of keeping an archive of this month's activities in one easy-to-view list, here's a link to every blog post about Domo made during NaGaDeMon 2012. Read the three posts about the Alpha Playtest if you want to see rules tweaking in action annotated with italicized asides.
- Post Zero: The declaration of intent.
- Trainstorming: Scattered ideas, and making the game more board game than RPG system.
- Getting Thoughts on Electronic Paper: Nailing down the basic system. WRITE THE BASIC GAME FIRST. COMPLICATE THINGS LATER.
- Gathering Components: Kitbashing Settlers of Catan and Ursuppe for components.
- Almost Ready to Play: Fitting the components in a check box as an homage to early board games.
- Prototype: Hex Divider: Pics of the first cardstock hex divider in action.
- Counting Coup and Editing: Day 15. Fiddling with the Coup action. Rules typed up. Cardstock blanks cut. Offer to edit other NaGaDeMon entries.
- Domo: Full Prototype!: Hex dividers cut and stamped. The story of faux Latin and the game's name.
- Domo: Alpha Playtest - The First Season (Ever!): A blow-by-blow of the first season of a Domo game, including notes as they occurred to me.
- Domo: Alpha Playtest - Seasons 2 & 3: Playtest continuation, still very turn-by-turn for maximum documentation and analysis.
- Domo: Playtest Results and Price Fixing: The rest of the playtest, summarized by season. Initial reaction and what's next.
Now get out there and design more coolness to play.
As always, thanks for reading!