Showing posts with label current projects. Show all posts
Showing posts with label current projects. Show all posts

2026-04-29

Tabula Mortis

I made another weird little game add-on for you.

It's filled with a dozen random tables that detail horrific scenes of murder, mayhem, and death.

You'll love it. It's right up your alley.

2026-02-23

Irons In Fires

Happy Zine Month!

I've made a goal to publish 6 things in 2026. I'm knee deep in laying out and polishing up Bolthaven Folio #3 right now, and I've got a new editing gig in the door, so the next few weeks feel very full. I've got some other projects in the hopper, but I may take a look back and rehab some old projects during March. So let's see what's on my mind lately.

The Present

I've done some testing with the Settlement System that appears in Bolthaven Folio #3. It's minimal as tests go, but I think the system holds up. It'll be interesting to see this work at larger settlement sizes. I'm hoping to get that published this week for Zine Month (#ZiMo), so stay tuned. And the aforementioned editing gig just kicked off, so I'll be distracted for the next few weeks.

2025-08-18

Jammin' and Publishin'

X jammin by Zer0126

Hey there, Yawning Chasm That Is The Intarwebz. How y'all been? It's been a hot minute since I just talked to you, so I thought I'd do something like that now.

I basically gave this blog over to my current campaign setting Fellport over the past 2.5 years, posting nothing but NPCs, locations, items, groups, and related snippets to use in your game if you want. I shifted focus from my thoughts to stuff I made, thinking nobody would care about this aging white guy's opinions. Maybe that's true. Maybe the void will eat my thoughts and never give anything back. But does that negate the effort or the accomplishment of having strung together words in hopes of clarifying my thoughts and working through what I might think? I don't think so. I'm writing here mainly for me, but if these words reach anyone with similar beliefs and biases, great! So let's get to it.

Just to let you know, things have shifted for me since April, and things have shifted more in the past 6-7 weeks. Lemme 'splain.

(WARNING: Brain Dump Below The Cut! Double-check your safety gear now!)

2025-06-27

Bolthaven Folio #1: Coming Soon

Draft of Bolthaven Folio #1
I've been fighting with myself for a long time. I'm just an editor (even though it's never "just" editing). I'm not a game designer (even though I've been doing it since I started playing, and I even have a card). I'm not good enough (even though friends keep asking for me to run more games for them).

It took time and effort, but I can finally talk over my Brain Weasels.

I have ideas. Given the 240ish posts here about Fellport over the past 2 years, apparently I have plenty of ideas. That's never been the issue. Developing the idea and sticking with it until there's something solid that can stand on its own has been my stumbling block. Now, I think I have something worthwhile. I thought I'd start a series of zines to start getting these ideas out into the world, called Bolthaven Folios.

2019-03-06

Timing Isn't Everything...

Preliminary layout and art.
...but it is most things.

Bolthaven Folio Update
Suffice to say that the Bolthaven Folio Kickstarter will not happen in February. I had enough to go live with, but I'm waiting for Kickstarter to approve me before they can review the project. Part of me is bitterly disappointed. Part of me knows better.

With the delay I take get a better crack at a header. I can continue layout tweaking and figure out how to format the tables that I want to include in the interior pages. I have time to edit the text and get the second draft out to pre-readers for feedback. My daughter can finish the cat samurai artwork - she just has to tweak the katana and do some finish work on the piece.

I'm excited at the prospect of getting something out the door, and I'm thrilled at having another dozen issues worth of ideas. Let's get this one done and shipped, then I can poll the backers and figure out which few ideas to develop next.

2019-01-30

Tempus Fugit

no credited illustrator, author Alfred Gatty (1809-1873), published by Bell and Daldy, London [Public domain], via Wikimedia Commons
It's been a year to the day since my last post here. That's enough silence, and enough waiting for the rest of life to settle down. High time I started writing again, so buckle up.

I could make empty promises that I'll post something at least monthly, and then summer will happen and I'll drop off the face of the earth for a few months. So I won't. I'll just say I'll post when I feel moved to post and go from there.

For those of you still out there and reading along: Thanks for sticking with it. Or for the laziness in not cleaning up your dead blog links. Whichever, the end result is the same.

I've got a few irons in the fire currently...

2015-10-22

The Idea Workbook

Since I wrote Honor Your Ideas last week, I've put my money where my mouth is and started doing exactly that. I started with a notebook...


2015-02-06

The Right Job for the Fool

via Wikimedia Commons
Why do I edit?

Why do I put myself through the wringer? Sometimes I scramble to find the time to edit before the deadline when my day job crushes my schedule. Sometimes I hit a brick wall and have no idea how to express what needs to happen to improve the manuscript. Sometimes I wait for a manuscript to arrive after clearing my schedule so I'll have time to focus on it. Sometimes my edits are flat-out wrong for the project.

These are hard situations to face, but I keep finding myself coming back to editing.

2015-01-09

State of the Wombat: Been Sick. Oy!

There's this strain of flu going around which doesn't cause a fever worth mentioning, but it makes you feel sick for a couple of weeks. And guess what I've had since just after Christmas! My apologies to those who came to Game Day for the possible infection.

Despite that, I'm getting things done.
  • I'm feverishly churning out piles of little notebooks for the March Mythoard box as organized by +Jarrod Shaw. How can I say no to getting paid while advertising Wombat's Workshop to 300 gamers? I'm stamping them with skulls and calling them Tombstone Notebooks, though I'm open to other name ideas. You can stand them up to mark your fallen PCs on the battle map and scribe a remembrance inside after the encounter's done.
Tombstone Notebooks, ideal for tracking PC deaths.

2014-12-12

Ideas Into Action

You have to have an idea of what you are going to do,
    but it should be a vague idea.

        – Pablo Picasso
Image from talkingholistic.com
via Pinterest.
Ideas will flow thick and furious if you let them. Open yourself to the possibilities and shut your internal judge up for a minute, and you can hear ideas crawling out of the woodwork. Most of them are crappy, but let them come. Write them down or they'll fade like morning dew.

Explore them. Turn them around in your mind. Scribble down doodles and chicken scratches inspired by them. Milk the possibilities out of each. Make vague plans for your most promising ideas. Get excited.

Now here's the tough part:
Do something with them.
I'm a train tumbling and making mistakes,
    But my choices are mine and that's why I have brakes.
Collisions, reversals, I keep scraping by.
    I'd rather be wrong than forget how to try.
        – The Doubleclicks, "Unstoppable Force"
I'm still fumbling my way through setting up Wombat's Workshop. Some things work, and some "great ideas" I had turned out to be total duds. But I made a thing, and now it wants to walk on its own, taking me along for the ride.

All in all, Wombat's Workshop is proceeding apace. I have an Etsy store to set up, new designs to tinker with, Tombstone Books to design and market, zines and RPGs to print and bind, and new products and partnerships explore. It's a rush, and it takes time to do correctly. I've slowed down posting in here in favor of working over there. That's not to say I don't love you, my loyal Gaming Den of Iniquity readers, but my priorities have shifted in recent weeks.

Tease: New products and parternships.
More in January. SQUEEEE!
So I'm not dead, merely distracted. These little notebooks ain't gonna make themselves, and I've got orders to fill.

In random gaming news, I received my copy of the D&D 5e Dungeon Masters Guide, and I'm starting a Classic Traveller play-by-post game. I have a few editing gigs lined up for next year, including a DCC zine and a Kickstarter project, but I'm waiting for triggers to be pulled. Stay tuned.

Gaming is happening, it's just a little squeezed for time in recent days.

And I'm learning. I'm always learning. If I ever stop learning, please bury me so at least my body will provide nutrients for the plants. If I'm ever arrogant enough to believe I know everything, please shoot me, then bury me as above.

Until next time, game on.

Thanks for reading!

2014-11-21

The Wombat Workshop

A Magenta Graffito.
Little Notebooks for Big Adventures.
The Wombat Workshop is presently A Thing.

I've sold a couple of notebooks. I've talked it up a little at work, and I gave away a few of my prototypes. I have people at work interested in buying. I will have a table at a friend's small craft fair in a couple of weeks, in an environment with hopefully other interested buyers.

The Wombat Workshop is born. Or maybe Wombat's Workshop? What sounds better to you? Maps for sale will fall under this business name as well, I think.

If you're interested in purchasing notebooks from me directly, you can contact me on Google Plus, on Twitter, or via Email, with payment via PayPal. Let me know what color(s) you're interested in and I'll see what I can do.

The Punch List
So many things need to happen. I need to make more notebooks to sell, first and foremost. Showing up to a craft fair with only 20 notebooks ain't gonna cut it. Figuring out what colors people want will take some time in the field, but I'll take my best guess at it and we'll see how it goes.

2014-11-13

Goings On

I've had plenty of irons in the fire lately.

Current Projects
I recently updated my Editing CV to reflect what I've been editing lately. I'm excited about putting the final touches on Drongo, consulting on the Moonquake Escape rules, and helping out with Black Powder, Black Magic in whatever capacity I can. That said, I should have the time for smaller projects. Please give a shout if you need an editor or proofreader and we'll start talking.

I really like this first map.
Aside from that, I've got a few side projects in the works. I've been mapping and binding a bit lately. Maybe it's time to mash those pursuits together.

Hopefully this weekend I can scan in some of my 3x5 maps to start playing with layout and figure out how to print/bind/laminate them effectively. I'm toying with other binding projects, just to see what's available and what I can do efficiently to bring more hand-made books to the hobby. More on those as they happen.

2014-08-01

Creating Things

I haven't created a map yet this week, but I plan to this weekend. Work has been flat out with a data migration that got pushed from yesterday to sometime next week. It's taking a while to conclusively figure out why some money is being left on the migration room floor, and there's plenty of work yet to be done. So yeah, it's been a little busy in WombatWorkLand lately. Whee!

If only incubating ideas were this simple.
In the meanwhile, I've been floating an idea for a game product past a few friends. It's gotten generally positive feedback so far, so I'm moving on to hacking design issues and getting a prototype together. Getting everything to fit in a way that makes sense will probably be a challenge, but that's why we iterate through the design process.

Yes, I'm vaguebooking about this, but I want to have something a little more solid before I share it with a wider audience. That said, if you want to be involved with the process, drop me a line and I'll add you to the my Idea Incubation circle on G+.

I don't know how quickly things will happen, as there's a time investment I need to make, but hopefully I can get something together to demo in September. Stay tuned.

Thanks for reading!

2014-05-16

Editing: Work and Jobs

Bad blogger. No donut.

In my defense, I've been editing my tail off. Right now I'm juggling 3 projects, and there's at least one more manuscript coming just after Memorial Day. More on that as I find time to update my Editing CV.

Earlier this week I saw 2 full-time editing opportunities go by from 2 different, established RPG publishers. I don't think moving across the country is in the cards for me right now, so I thought I'd pass them on in case any of you were interested. So, Seattleites and Austinites, listen up...

2014-02-28

The Dance Card

Things are proceeding apace. I just wanted to take a few minutes and give a generic update here at the end of February.

Editing
The Whispering Road is coming along. The main book is in layout now, and I'm waiting to proof the PDF. I love the game - it's a fairly simple system of GMless collaborative storytelling, and I love the act structure and conflict system. If you missed the Kickstarter, keep an eye out for it later in March so you can grab a copy.

2013-10-17

Checking In, Autumn 2013

Hi. It's been a while, but I thought I'd check in. This summer has been busy. Unnecessarily so, since I managed to volunteer at church and walk into the middle of a firestorm of competing opinions. I'm disentangling myself from that soon, and I hope to finish an article on toxic groups which relates my experience over the past year to dealing with unhealthy gaming groups.
Coming in December.

As for gaming work, I haven't put in the effort to drum up new business lately. I had a handful of small projects that hit all at once, and I've dabbled with flash fiction and fictional ads to keep from going totally off the deep end, but mostly I coasted through this summer and fall. A few things happened this week that brought me back to my senses.

1) Covert Ops
I'm editing Covert Ops for DwD Studios. I edited BareBones Fantasy for them last year. I had fun doing it, and I like the system. Bill emailed me out of the blue to ask if I had the bandwidth to work on Covert Ops, and a few hours later I had the manuscript in hand and an agreement in place. I love it when good things happen at the speed of the Internet.

I'm still getting into it, but I like what I see so far. The playtest document already has artwork and layout, which rocks. I'll be posting more about this in the next few weeks, but for now check out the briefest taste of the excellent artwork from Khairul Hisham:
Snipers Rock.
2) You Need an Editor
I've got a guest post up at Troll in the Corner entitled Three Reasons You Need an Editor for Your Game. Yes, it's a list article to GRAB YOUR EYEBALLS, and it weighs in at over a thousand words, but I think it's worth forwarding to your game designer and author friends who refuse to hire an editor. Then again, I'm totally biased.

I'd love to hear what you think about it. What feels right to you? What did I miss?

3) Kobolds Rock
I was updating my RPG editor CV when I discovered that Dark Fey had been released. That means I currently have no projects in the hopper from Kobold Press, and I find I miss that structure and the challenge of proofing and formatting Pathfinder stat blocks. I didn't push it over the summer because it sounded like the Deep Magic Kickstarter ate all the kobold brains it could find, which is totally understandable. I'll see if I can get back on Wolfgang's "editors looking for work" list before the end of the year.

4) RailSchroding as Extra Reading
I totally tripped across a link to Schrödinger's Gun GMing over at The Warehouse of Trinkets. The article's main idea involves giving your players enough rope to create and then hang themselves on the main arc of the campaign. I like that idea, and it's one of the things I love to do. Letting the world grow in response to the PC's actions makes a game come alive more than a series of canned dungeon crawls. Sometimes the GM needs to provide a push, but most gamers get themselves in trouble no matter what the GM does.

In Closing: Thank You!
I am extremely thankful that clients are starting to find me instead of me finding them. It feels really good to have unexpected work to do, and it tells me that I'm on the right track. I'd love to support myself and my family through writing and editing one day, but that'll only happen if good gigs keep finding me. After 2 years of editing professionally, we're off to a great start.

If you've been reading what I write either here or on Google+, thank you. It's all well and good to write, but writing is only half of the communication equation. If you read something I wrote and want to engage, feel free to comment or ask questions; I'll be happy to answer. Feel free to track me down using any of these methods.

As always, thanks for reading!

2013-08-08

Whelmed

Scribbling for sanity: I'm currently whelmed, and I don't mean I've already recovered Blackrazor and Wave from White Plume Mountain.

I've got 4 gaming projects to work on, 2 of which came in yesterday. They're each small, but there's the extra work of prioritization and setting expectations to worry about. And work keeps me going flat out during the day as we push to the next rollout deadline, so I can't steal a few minutes and scribble something on paper. Today I had to pick up some slack at church from someone who didn't follow through on what they said they'd take care of. I could feel the waters rising, and I just wanted to run away.

Wankwankwank.

Y'know what? Suck it up, my precious little snowflake. Sometimes things suck. Sometimes it takes more effort than it should to do something easy. Sometimes everything hits all at once. That's life. Go with it. Get back in the saddle before you waste another breath on worrying about the entire world of problems in front of you.

Eat me.
You have a choice: You could worry about what to do next, or you could do something to cross an item off your list and simplify your next choice. Which makes more sense?

How do you eat an elephant? One bite at a time.

Get to it.

Do or do not; there is no wanking.
(Master Yoda, I apologize.)

(Warning: Personal navelgazing ahead!)

I've always struggled with follow-through. My default reaction? Escape.

Why? Moving back and forth between my parents and travelling cross-country with my grandparents every summer didn't let me put down too many roots when I was younger. I started to think that consequences didn't apply to me - I could screw up royally, then just move and start with a clean slate next year. I could live in a perpetual grace period by continually being the new kid. I could abandon anything that got "too challenging" and it wouldn't matter. Apparently children of alcoholics tend to have trouble finishing things, so I've got that working for me as well.

I constantly struggle against the "Don't finish? Don't care." mentality. I find it's limiting me to work with things I find easy and not stretch myself into uncomfortable territory. I find it lengthens my list of open projects and subtly prevents me from finishing any of them. I find it's self-defeating and extremely frustrating.

That mentality is a part of me - it's not an "it", it's another facet of "me".

So let me rephrase: I limit myself. I don't let myself finish. I have a hard time not beating myself up every time I catch myself slipping down this particular spiral. I understand what's happening mentally, but emotionally I feel like I'm betraying myself.

Enough. Time to act.

Let's check some things off my list and make some space to think, shall we?

2013-04-26

A Morning Spent Staring

I want to write something, but I keep staring out the window of the train this morning. This happens fairly often lately. So I decided to write about it.

I'm starting a column called Wombat's Window over at The Gamer Effect. I only have the intro post up at the moment, but I've got 2 articles in the works and another half dozen ideas for topics. I'll be writing about what I see while staring out the window of the train. Exciting, yes?

My usual morning view in context.
Specifically I'll explore ideas based on what I see from the train, and I'll expand them into hooks for games in four genres: Fantasy, Steampunk, Cyberpunk, and Interstellar. I plan to include at least one photo with every article so you can see what I see. I don't know how often articles will appear, but I'll keep you updated.

Yes, this effort is inspired by Reality Makes the Best Fantasy over at Troll In The Corner. They say imitation is the sincerest form of flattery, and I can't say enough good things about that series. Taking everyday ideas to expand fantasy worlds adds depth to storytelling. If I can make you ask yourself questions that will improve your game, then I'm happy.

In unrelated news, I'm working through another round of links covering what we talked about during the Gamer Assembly PAX East Panel videos. I'll publish those as articles here in the Gaming Den of Iniquity, probably next week at this rate. In the meantime, you can watch the Worldbuilding 101 and Tabletop System Wars videos on YouTube. Don't forget to check out the list of links in both doobly-doos, and feel free to Like them if you, y'know, actually like them. And, as always, come join us in the Gamer Assembly webchat.

Please stay tuned and let me know what you think. Thanks!

2013-01-08

The Obligatory Projects Post

Here we are in January 2013. Not bad, since in my youth I was doubtful there would be a technologically advanced society left by the year 2000. And in the spirit of that optimism, here's a look at what's spinning around behind the curtain in my head, gaming-wise.

Scheduled Stuff
Any event already on the calendar (and hopefully recurring).
  • Potluck and Game Night - I'm organizing an event at my church in Shrewsbury, MA. Hopefully this will become a monthly event after the first session this Saturday, 12 January 2013. If you're in the area and want to hang out with families of all ages and play some board games, head on over to our sign up page and RSVP.
  • RPG for Kids - I've got the next session scheduled for the afternoon of Saturday, 26 January 2013. It's our second session, and I think the kids are ready to unleash their Luck Points to change the world in their favor. We'll see what mayhem they get into with their orc prisoner.
  • PAX East - Sure, it's in late March, but I've got my 3 day pass confirmed, a request in for time off around that weekend, and a couple of panels submitted. We'll see how things shake out, and how much editing income I can scurry away between now and then to pay for things.

Front Burner Projects
These are in active development in the short term, whenever I get the chance but usually on the train to and from work.
  • Paid Gigs - I've got a couple of smallish projects on my editing dance card for January. And if I don't do the paid stuff first, it's unlikely there will be much more paid work in the future. Funny how business works like that.
  • The Tao of Gaming - I've taken some time away from this project so I can come back to it with fresh eyes. I want to get this thing written and look for some old school-looking brush art to play with for layout. This is spawning other projects like relearning LaTeX to get a decent Pocketmod version of the first 9 chapters cranked out.

Back Burner Projects
These threaten to abscond with my attention at any moment, burner placement be damned.
  • A Light in the Dark - A tiny game of horror and confession using burning matches as a storytelling and resolution mechanic. Originally conceived for the Tin Ear Game Design Contest, but at this point I'm not sure I'll make the end of January deadline. We'll see how my burners shuffle around in the next 3 weeks.
  • Hooked on Tonics - A game about a Victorian Women's Crocheting Circle going after snake oil salesmen. Needs a mechanic involving crochet hooks. Original idea spawned in a G+ thread by Meguey Baker, who spreads infectious game ideas with apparently no effort. You have been warned.
  • Schrödinger's Gun GMing - There's more to explore here, but I seem to have lost my direction. I've got a few more ideas, but I get more interested in the ideas that find me instead of the ones I planned for. Hopefully I can finish the arc I started with and move into cleaning up this article series.

Personal Cleanup/Editing Projects
I've completed projects that need some finish work and polish.
  • Domo - I made a version of a Domain Management Game as part of NaGa DeMon 2012. It's playable, but still needs some testing and twiddling. I hope to run a game or two via email or G+ (please let me know if you'd be interested) and get this into a finished state so I can start adding options.
  • Adventures in Elysium - I wrote an arc of adventures for Classic Traveller. I got a little sloppy with rules near the end, and I'd like to compress it into a single PDF for ease of use. I'll need to check licensing, but I'm not sure I can actually sell it. Or maybe I'll get ambitious and port it to T5 when it's available.

Stuff I Want To Work On
This pile of things I'd like to focus on at some point, in no particular order.
  • Gamma World Campaign - Yes, I'd like to take a crack at running the latest Gamma World in a setting involving the seven hills of Wormtown. I want it to be fairly serious campaign play, but given the way my games usually go there will be a pile of jokes as well.
  • Traveller On Demand - I want to dust off a Classic Traveller one-shot that I ran years ago and get it in shape to run as needed as a system or campaign intro. After that, I may get the first few chapters of Adventures in Elysium in shape as well. Who cares if the system is years out of print? It's still a grand ol' time to play, and the entire mechanic is roll 2d6 plus mods and hope for an 8+.
  • Playing New Systems - Dungeon World, Fate Core, Hillfolk, and Technoir come to mind. And I wouldn't mind actually playing Marvel since I haven't yet. So many game systems, so little time.

There's more. There's always more, but this gives me a checklist to start from. Stay tuned for more mayhem as it happens.

2013-01-01

Looking Ahead

If you haven't read through Looking Back yet, I'd advise reviewing 2012 before tackling 2013.

This is published post number 210 here in Wombat's Gaming Den of Iniquity. It feels like only yesterday that I was afraid I wouldn't have much to say. Just goes to show that starting is the important part. Hopefully the rest will take care of itself.

Here it is, the day of calendar changeover, filled with artificial promises to be better in the future. I'm not sure I'll actually resolve anything, as it's always felt like a recipe for self-sabotage. But I would like to note down a few things that I want to do (or at least start dealing with) while the calendar is still blissfully blank.

Juggle Faster
Balls.
I'm still learning to juggle, and not being consistent about practicing. But that's not what I mean.

To me, managing my time feels like juggling a running chainsaw, a bowling ball, and a quail egg while riding a unicycle across a tightrope without spilling any water from the glass on top of my head. I've been giving up and moving to Plan B even before I'm done planning. I hold on to each metaphorical ball too long and then I'm out of position for each following catch and throw, and I feel like it all drops in a failure cascade. I tire of this feeling.

I'm a Virgo, so I crave order. But I have multiple high priorities which frequently conflict, and I'm terrible about letting everyone know what's happening. So my approach will be twofold: 1) Plan and fight to stick with the plan more, and 2) Communicate more effectively, especially when plans are in flux. I don't think a posting schedule makes sense as I use this blog to keep my creativity flowing, but I'm thinking a post a week makes a decent goal. Hopefully I can more effectively schedule the rest of my time and bring more parts of my life into harmony.

As my wife Christina wrote in her resolution post, "I'm blessed with a bunch of really awesome things right now, but I totally get the concept of too much of a good thing. This year, I will find better balance." Spot on. I need to carve out intentional time for me, not just "I've got a few minutes - now what?"

Play More
Found at SundayGamers.
I've started running an RPG for Kids, and it's made me realize how much I've missed actually playing. We try to keep up with board games, but even our potluck games are getting harder to schedule, and when we schedule a game night and get one RSVP out of 20 invites, it gets discouraging and tastes like failure. I tire of this feeling as well.

I've got a potluck and game night scheduled for 12 January 2013 at our church. More details and an RSVP link forthcoming today or tomorrow. I think that may turn into a monthly thing, so hopefully that will bring some consistency to the party.

Confession time: I've never been a part of a G+ hangout, never mind a hangout game. I'd like to change that in 2013. I'd like to run something at PAX East this year, probably Classic Traveller or Warrior, Rogue & Mage, though I may get ambitious and do something with Dungeon World or 4e Gamma World. Only 80 days to prep, so I'd better get cracking on that.

Learn Selfishly
I've been learning by doing all my life. I've experimented with almost every role in theatrical productions in college. I hacked ASP before it was ASP to make databases accessible online. I usually read the rules to a new game and explain them to everyone else at the table. But all of these are filling a void that arose from external circumstances.

I'd like to learn a few things for the sake of learning them, then work out how to use them. I've got a few things on my list other than game systems right now: relearn LaTeX since I haven't used it in 20 years, learn rudimentary music theory, learn the basics of playing piano and guitar, record and produce audio and video that doesn't make me want to cringe, make the third ball toss consistent and actually juggle, maybe pick up a ukelele at some point. I don't know if I'll get to all of them, but I hope to work on one or two this year.

Go Deeper
Logo by VADi25.
Social media works by connecting with other people. Every person out there is different. So the more connections you have, the more segmented your time in keeping up with everyone else, and the less time you have to spend with any one person.

I feel like I've participated very broadly, mostly to find cool links for the Weekly Assembly. Unfortunately, I've been spending all my time skimming posts without really thinking about how I can tweak the system to make it work better for me. It's a habit, and it needs to change.

This ties back to carving out time for me. If I make time where I can plan, analyze, and be creative, I will probably see how to edit the system to make it work more effectively for me. Instead of chasing quantity, I'll be able to create quality and connect more deeply. The trick is getting over the fear of missing something.

Other Things
Truth from Cyanide & Happiness.
Yes, I have voices in my head telling me to say more typical resolutiony things like remodeling work spaces, cleaning out the clutter, and shaping up physically. These are important, but more mundane in my mind. Without a framework that will support these lesser goals, they'll never happen.

The whole idea behind resolutions is to become what you perceive to be a better person. I say make the best decisions you can with whatever you have to work with and you'll be able to sleep at night. Sometimes there are no right decisions, but that doesn't mean not deciding is the best way to go.

Analyze the situation with the time you have. Decide a course of action with intent. Communicate and support that decision. Execute the action plan. Repeat as needed.

It seems this post took a left into personal territory. Sometimes I need to write non-gaming things. *gasp!*

May 2013 be better than 2012 for all of us when we look back at this time next year.